TorpedoBody_m_v
===============
  Textures:
    - TorpedoBody
    - Env
        Offset: 0.1220703125, 0
        Scale: 0.4541015625, 0.4541015625
        Rotation: -0.32230597857600635

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -5, -5, -5, -77
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -77, multiply by 2
    2: RGB = (lerp from (tex #2 RGB) to (vertex RGB) using (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -77, multiply by 2
    3: RGB = ((vertex RGB) * (prev. RGB)), multiply by 2
         A = (prev. A)



TorpedoEye_m_v
==============
  Textures:
    - TorpedoEye

  Ambient Colors:
    - 64, 64, 64, 128

  Constant Colors:
    - 255, 255, 255, 9

  Material Colors:
    - 255, 23, 23, 255
    - 255, 23, 23, 255

  Color Registers:
    - 46, 8, 0, -1024
    - 0, 0, 0, 105

  Steps:
    1: RGB = ((46, 8, 0) * (vertex RGB)), then add (46, 8, 0)
         A = (lerp from (tex #1 A) to 105 using (vertex A)), then add -1024, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = 255
    3: RGB = ((tex #1 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TorpedoBody_m_v(2)
==================
  Textures:
    - TorpedoBody
    - Env
        Offset: 0.1220703125, 0
        Scale: 0.4541015625, 0.4541015625
        Rotation: -0.32230597857600635

  Ambient Colors:
    - 64, 64, 64, 128

  Color Registers:
    - -5, -5, -5, -77
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-5, -5, -5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -77, multiply by 2
    2: RGB = (lerp from (tex #2 RGB) to (vertex RGB) using (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -77, multiply by 2
    3: RGB = ((vertex RGB) * (prev. RGB)), multiply by 2
         A = (prev. A)
